Course Offerings for 2016/17
The following course information is provided for your convenience. Schedules are subject to change and should be checked on LORIS, where location information can also be found. Full, official academic information can be found on the academic calendars.
If no faculty member is named, the instructor is to be announced.
All courses are 0.5 credits and held on the Brantford campus.
Because Game Design and Development started as a program only in 2015/16, not all senior courses are being offered this year. A full list of planned courses can be found on the undergraduate academic salendar.
DD101: Game Design Foundations
Designers are responsible for Game Design Documents, which define the content and vision of a game, focused on the principles of interaction and entertainment. This course is a study of a broad selection of theory and skills relating to the conception, development and documentation of a game, including the history of games, development of game mechanics, procedural thinking, incorporation of artistic elements, and level and scenario design.
- 8:30-9:50 a.m. TR. Scott Nicholson
DD102: Analog Gaming and Interactivity
This course studies theory and skills relating to the conception, development and documentation of an analog (board) game. Students will initiate an analog game design project and bring it to completion by way of introduction to the history and theory of games, concept development, project management, branding and design. In the process of learning about game design, they will also be introduced to the basic principles of interactivity.
- 11:30 a.m. - 2:20 p.m. T, Scott Nicholson
DD220: Introduction to Interactivity
An introduction to the history, theory and practice of interactive art and communication. Emphasis throughout the class is paces on creative practice in multimedia: project planning/storyboarding, idea generation, prototyping, testing and completion of interactive works. The class will also incorporate hands-on tutorials, demonstrations, lectures, discussions, and critiques.
- 1-2:20 pm WF
DD312A: Using Games to Change the World
Games are known for their ability to amuse and entertain, but they can also educate and inform, build empathy and awareness, inspire and even disrupt. This course provides an overview of serious and purposeful games designed to change the world.
Topics span a range of industries and professions, including journalism (newsgames), health (games for health), science (citizen science games), social justice (socio-political games), and environmentalism (ecogames).
Those unfamiliar with games will learn how games can be used for communication and argumentation, while experienced players and designers will develop their skills for creating persuasive and impactful games.
Designed for Non-Majors.
- 10-11:20 am TR