Program Requirements
Note: University regulations apply to all students at Laurier. If there is any discrepancy between the program or progression requirements outlined on this page and those in the university's academic calendars, the academic calendars are the official sources of information. The information below is from the latest calendar, and you may be following progression requirements from an earlier calendar. Students are responsible for checking the appropriate calendar. Contact your program coordinator should you notice any discrepancies.
Honours BFAA in Game Design and Development
The Bachelor of Fine and Applied Arts in Game Design and Development will introduce students to all of the skills necessary to conceptualize, create, adapt, and promote a game and use games to create transformations in the social and cultural spaces they inhabit. Graduates will be well positioned to communicate across the spectrum of gaming professions and understand the unique contributions brought by programmers, designers, storyboarders, editors, etc.
The Honours BFAA in Game Design and Development degree program is only available at the Brantford campus.
The Honours BFAA in Game Design and Development degree requires 20.0 credits, of which no more than 7.0 credits may be at the 100 level and at least 9.0 credits must be at the senior level. The program consists of 13.0 credits in Game Design and Development, including 11.0 credits of required courses and 2.0 credits of additional program requirements.
Note: For any academic concerns or help understanding program requirements, contact Academic Advising.
A. Required Courses (11.0 credits):
- DD101 – Critical Play
- DD102 – Critical Game Design l
- DD111 – Games As Art
- DD220 – Meaningful Interactions
- DD253 – Pre-Production for Games
- DD261 – Critical Game Design ll
- DD262 – Web Game Development
- DD300 – Ethics in Game Design
- DD361 – Critical Game Design lll
- DD363 – Solo Critical Game Development
- DD411 – Capstone in Games Entrepreneurship
- DD451 – Capstone in Critical Game Design I
- DD452 – Capstone in Critical Game Design II
- MB381 – Information Systems Project Management or OL481 - Project Management
- DMJN202 – Cross-Media Storytelling
- DMJN252/HR252 – Designing Digital and Social Media
- DMJN313/OL313 – Public Speaking
- SOJE100 – The Engaged Citizen: Social and Environmental Justice in the 21st Century
- UX115 – UX Research Methods I
- UX211 – Graphic Design Studeio I
- CC210 – Psychology of Crime
- CC311 – Crime, Media and the Law
- DD312 – Special Topics
- DD412 – Special Topics
- DD441 – Gamification and Gameful Design
- DD442 – Escape Room and Puzzle Design
- DMJN327/MX327 – Social Documentary
- EN201 – Children's Literature
- EN210 – Literature and Social Change
- EN285 – Tween Literature and Culture
- EN286 – Young Adult Literature
- EN304 – Technical Writing
- EN381 – Gaming and Narrative Theory
- HS219/HR219 – Critical Disabilities Studies
- KS215 – Game Cultures
- OL365 – Influence, Persuasion and Negotiation
- UX205 – Information Design
- WS203 – Girls, Women and Popular Culture
- YC208/ID208 – Indigenous Play and Games
- YC326/SOJE326 – Children, Toys and Media
- CC100 – Introduction to Criminology
- CP104 – Introduction to Programming
- HS101 – Physical Determinants of Health
- ID120/SOJE120 – Introduction to Indigenous Studies
- MB105 – Business In a Networked Society
- MB115 – Information Technology
- OL140 – Leadership Foundations
- PS101 – Introduction to Psychology I
- PS102 – Introduction to Psychology II
- UX100 – Design Thinking I: Foundations
- UX103 – UX Strategy
D. Degree Program Electives: An additional 7.0 credits toward the degree total of 20.0 credits. All students in the program must successfully complete the Foundations curriculum: BF190, BF199, BF290, BF299. It is recommended that students complete BF290 and BF299 in Year 1, and BF190 and BF199 by the end of Year 2.
Note: OL140 is strongly recommended as preparation for OL224.
Students must achieve a cumulative GPA of 5.0 (C) overall and 5.0 (C) in the Game Design and Development program to progress until the end of Year 2 and Year 3 (after the completion of 10.0 credits).
Progression from Year 3 (after completion of 15.0 credits) to Year 4 requires a cumulative GPA of 5.0 overall (C) and an Honours GPA of 7.0 (B-) in the Game Design and Development program. Students who do not meet Honours progression requirements are permitted to proceed to Year 4 only at the discretion of the Game Design and Development Program Co-ordinator.
Students who do not meet progression requirements will be placed in the General Bachelor of Arts without designation. Students who do not meet Honours progression requirements after completion of 15.0 credits and who meet graduation requirements for the General Bachelor of Arts Degree without designation may choose to graduate from the Faculty of Human and Social Sciences with the General Bachelor of Arts Degree without designation.
Students must achieve a 5.0 (C) overall and an Honours GPA of 7.0 (B-) in the Game Design and Development program in order to graduate with the Honours Bachelor of Fine Arts in Game Design and Development degree.
A student who has completed the course/program requirements of the Game Design and Development Degree program, but who has not obtained the necessary GPA, may elect to receive a General Bachelor of Arts without designation from the Faculty of Human and Social Sciences.